BOIDS EMERGENCE
v2.5
FPS
60
BOIDS
400
PREDATORS
0
AVG SPD
3.8
β‘ Flee Cursor
π§² Attract
π Vortex
β¨ Spawn
π¦ +Predator
π Sound
βοΈ
Flock Controls
π
βΈοΈ
β
Presets
π¦ Starlings
π Ocean School
β‘ Cyber Swarm
β¨ Fireflies
π Warp Speed
π Zen River
Reynolds Flocking Forces
Separation (Avoid Crowd)
1.5
Steer to steer clear of crowded nearby neighbors
Alignment (Match Heading)
1.2
Match average speed & heading of the flock
Cohesion (Flock Center)
1.0
Steer towards the center of mass of neighbors
Kinematics & Population
Boid Population
400
Max Speed
4.5
Max Steering Force
0.2
Perception Radius
65
Field of View (FOV)
280Β°
Mouse & Cursor Dynamics
Mouse Mode
Flee
Flee
Attract
Vortex
Spawn
Mouse Force Factor
2.5
Mouse Radius
150
Visual Styling
Color Palette
Cyber Neon
Deep Ocean
Sunset Flame
Emerald Aurora
Velocity Heat
Monochrome
Boid Scale
1.0
Motion Trail Persistence
0.25
Glow & Lighting Effects
Follow Leader Boid Perception
Screen Wrapping (vs Bounce)
Predators & Obstacles
π¦ Spawn Predator
β Clear Predators
π§± Random Rocks
π§Ή Clear Rocks
Predators hunt the flock, forcing dramatic evasive maneuvers!
Click
Shockwave Blast
Move Mouse
Flee / Scatter
Space
Pause
P
Predator
H
Toggle UI
1-6
Presets
Murmuration Preset Applied